Hurricane VLSI Database


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Hurricane::BasicLayer Class Reference

BasicLayer description (API) More...

Inheritance diagram for Hurricane::BasicLayer:
Inheritance graph
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Classes

class  Material
 

Public Member Functions

const MaterialgetMaterial () const
 
const NamegetRealName () const
 
void setBlockageLayer (BasicLayer *layer)
 
void setRealName (const char *realName)
 
- Public Member Functions inherited from Hurricane::Layer
TechnologygetTechnology () const
 
const NamegetName () const
 
const MaskgetMask () const
 
const MaskgetExtractMask () const
 
const DbU::UnitgetMinimalSize () const
 
const DbU::UnitgetMinimalSpacing () const
 
virtual const LayergetOpposite (const Layer *) const
 
LayergetMetalAbove (bool useSymbolic=true) const
 
LayergetMetalBelow (bool useSymbolic=true) const
 
LayergetCutAbove (bool useSymbolic=true) const
 
LayergetCutBelow (bool useSymbolic=true) const
 
bool above (const Layer *layer) const
 
bool below (const Layer *layer) const
 
bool contains (const Layer *layer) const
 
bool intersect (const Layer *layer) const
 
void setName (const Name &name)
 
void setMinimalSize (const DbU::Unit &minimalSize)
 
void setMinimalSpacing (const DbU::Unit &minimalSpacing)
 
virtual void setEnclosure (const BasicLayer *layer, DbU::Unit, uint32_t flags)
 
virtual void setExtentionCap (const BasicLayer *layer, DbU::Unit)
 
virtual void setExtentionWidth (const BasicLayer *layer, DbU::Unit)
 
- Public Member Functions inherited from Hurricane::DBo
virtual void destroy ()
 
PropertygetProperty (const Name &) const
 
Properties getProperties () const
 
bool hasProperty () const
 
void put (Property *)
 
void remove (Property *)
 
void removeProperty (const Name &)
 
void clearProperties ()
 

Static Public Member Functions

static BasicLayercreate (Technology *technology, const Name &name, const Material &material, unsigned gds2Layer=0, unsigned gds2Datatype=0, const DbU::Unit &minimalSize=0, const DbU::Unit &minimalSpacing=0)
 

Additional Inherited Members

- Public Types inherited from Hurricane::Layer
typedef Hurricane::Mask< unsigned long long > Mask
 

Detailed Description

BasicLayer description (API)

For a more complete description of the Layers object, please refer to Layer Introduction.

For purpose of BasicLayers, also see BasicLayer::Material.

Member Function Documentation

◆ create()

BasicLayer * Hurricane::BasicLayer::create ( Technology technology,
const Name name,
const Material material,
unsigned  gds2Layer = 0,
unsigned  gds2Datatype = 0,
const DbU::Unit minimalSize = 0,
const DbU::Unit minimalSpacing = 0 
)
static

creates and returns a new basic layer named <name>, of type <material> for the given technology (some geometrical characteristics can also be specified).

Caution: Throws an exception if the technology is null, if the name is
empty, if a layer of same name already exists or if we overflow the capacity of the bit field associated to the layer mask.
Remarks
The extract number is a kind of logic number. In example the CP layer which represent a poly layer should have the same extract number as the CPG layer which represent a poly layer used to realize the transistor gates. While extractions process, layers which have the same extract number are considered as equivalents. A null value indicates that the extraction should ignore this layer.

◆ getMaterial()

const BasicLayer::Type & Hurricane::BasicLayer::getMaterial ( ) const
inline

Returns: the basic layer material.

◆ getRealName()

const Name & Hurricane::BasicLayer::getRealName ( ) const
inline

Returns: the real (process) layer name, for GDS.

◆ setBlockageLayer()

void Hurricane::BasicLayer::setBlockageLayer ( BasicLayer layer)
inline

Associate a blockage layer to this one. This is only meaningful for routing layers (RegularLayer).

◆ setRealName()

void Hurricane::BasicLayer::setRealName ( const char *  realName)
inline

Set the real (process) layer name, for GDS.


The documentation for this class was generated from the following files:


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